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Apple invents developer tools to work with next-generation virtual paper for use in extended virtuality environments



Today, the US Patent & Trademark Office published a patent application from Apple relating to the future use of Virtual Paper on devices that will be able to crumble, turn, fold, bend and at the same time keep the graphics intact in different positions when the virtual paper changes angles. and perspectives. Virtual paper can contain mixed reality content in 2D, 3D and animation where the image can be changed continuously depending on a particular state it is in. These are pretty cool things that are now at work.

The patent is not really intended for consumers, although we will eventually be able to enjoy virtual paper on our future head-mounted devices, iPhones and iPads.

Archiving seems to be more for developers, or maybe it̵

7;s Apple’s work that comes to future developer tools, as they refer to things like “each of the 3D toolbox objects.”

In the big picture, Apple’s patent covers devices, devices, systems and methods for mixing stereoscopically and adapting virtual content to a virtual paper.

Apple notes that unlike previously available computer-generated reality systems (CGRs), various embodiments described in their patent filing provide a multidimensional CGR environment. In some embodiments, the multidimensional CGR environment includes a display of a virtual paper represented as a defined surface or area.

For example, while the virtual 3D content is displayed so that the virtual 3D content is delimited within the perimeter of the virtual paper, the virtual 3D content may protrude from the first page of the virtual paper, and the display of the 3D virtual content is based on the second set of world coordinates.

2D virtual content, on the other hand, is displayed as matching the surface of the virtual paper based on the first set of world coordinates. In some embodiments, a second side of the virtual paper, which is the opposite of the first side of the virtual paper (e.g., the back), is displayed with a rasterized corresponding representation of the virtual 3D content, e.g. A blur effect or shadow of the 3D virtual content, along with a rasterized matching representation of 2D virtual content.

In some embodiments, a native user CGR environment is a CGR environment there a user or an avatar which represents the user is located. For example, the CGR environment (# 400) includes a user (# 401) or an avatar that represents the user. As such, the scene depicted in FIG. 4A below may be a view of the CGR environment from the perspective of the user or a spectator.

In addition, we see in patent Fig. 4A below 2D text “Matrix” (# 410) appears to be floating on the surface of the front of the virtual paper (# 405), and the 3D chicken (# 420) appears to be inside the virtual paper.

As such, the 2D text “Matrix” appears to be in front (eg overlapped on) the 3D chicken from the user’s perspective. Consequently, the 2D text “Matrix” occludes part of the top of the 3D chicken inside the virtual paper.

Apple’s patent FIG. 4B illustrates the back of the virtual paper with the chicken, the delimited surface (# 405) appears to be transparent or semi-transparent, so that we can see the outline of a blurred chicken image with only the tip of the beak present at the far right of the image to show you that the graphics follow the movement of the virtual paper.

The patent then goes 10 miles deep into the lighting, rasterized images, spheres, pixel depths that can lose the average reader.

2 Virtual paper

As shown in FIG. 4C-4E, during the transformation of the virtual paper display, also shows the display of the virtual content associated with the virtual paper in response to transforming the contour of the virtual paper. For example, parts of the 3D chicken protrude from one side of the virtual paper when the virtual paper or virtual side turns.

Finally, in Apple’s patent FIG. 4L and 4M, they note that in addition to the stereoscopic virtual object of the 3D chicken displayed on a web page, the 3D chicken’s head can be animated by twisting, blinking, and so on.

Apple’s patent illustrates Virtual Paper used in future applications such as Apple Maps, Apple Music and other apps related to travel and obviously books, magazines and so on. In the patent in fig. 5i below, Apple tells us that a consumer looking at a picture on a mall ad or magazine will be able to turn the boat around with a gesture to see different parts of the ship and so on.

More specifically, Apple notes that in some embodiments, the properties of seafood (# 530), e.g. Distance, direction, direction, scale, speed of movement, etc. can be further adjusted in response to an input. For example, in response to an entrance facing the delimited area (No. 505), the sea liner may be inverted within the delimited area. As such, the stern line (or back) of the seafood would be closer to the user, and the user can examine the sternline of the seaweed at close range.

3 boat manipulate content to view ship areas

Apple’s patent application 20200302698 published today by the US Patent Office was filed in Q1 2020 with some of the work incorporated in this patent dating back to Q1 2019. For developers who want to review the patent filing more deeply, can do so here.

Considering that this is a patent application, the timing of such a product or developer tool to market is unknown at this time.

10.51FX - Patent Application Line




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