Activision has given us a great big data dump about its upcoming mobile game. Based on the smash hit franchise Call of Duty (CoD), this new game will be the multiplayer game we all know and love with the added benefit of mobile gaming.
If you haven't played video games in the last two decades, Call of Duty is a first-person shooter with a heavy team-based component. Call of Duty has had several great successes ̵
What's new with COD: Mobile?
Update May 21, 2019: News of a Battle Royale mode.
Because all these days need a Battle Royale mode, Call of Duty: mobile has given us news about the foreplay in that area. There are many details about Battle Royale in the press release, so we've added quite a few below.
According to the developer, the main features of the Battle Royale mode are:
- Single, Two-Person, or Four Personals
- Up to 100 total rivals on a large scattered Battle Royale map.
- Choose from one of the six first classes, each with its own ability and skill.
- Reviving team members introduce a dog tag retrieval, with successful cure friends who let in from a cargo plane when they are healed.
- The game can be played in either a third or first person perspective that you decide before the game starts.
- The Map consists of iconic Call of Duty maps from across the franchise.
What will the control system be?
Playing a multiplayer FPS on mobile is a challenge. Having enough real estate agent to see all the controls needed to play, and the actual match is a balancing act that some games just don't get right. To combat it, Call of Duty: Mobile will have two different control modes: simple mode and advanced mode.
Simple mode is the major departure from how you usually play CoD on a console. Instead of having a dedicated firing button, the gun burns when your target is aimed at the enemy. This may sound like a big advantage, but it really isn't. The firing accuracy goes out of the window in this mode and you rush through ammunition in top speed.
The advantage is that you can move around and look around faster without having to worry about touching the screen to fire the gun. After all, there are no shoulder buttons on a smartphone, so you really only have your thumbs to work with. They also included a setting to limit the distance this happens when you shoot from the hip. You really don't want to waste your hail when the enemy is too far away.
Advanced mode provides a more console experience. Activision has thought of the need for your controls to be mobile, which is good. Almost all parts of the HUD screen are removable so you get the most important buttons directly under your thumb. This mode also has an actual fire button, which is quite important, and the game gives great control over the sensitivity of your character.
Fine tuning of these details is likely to be your life's work while playing Call of Duty: Mobile. The difference between a win and a loss can be how fast you can target.
Of course, all this will be solved if Activision allows us to use Bluetooth controls? Well maybe, but there is no sign of control support right now. That is not to say that it does not come at a later time, but at the moment you are stuck with controls on the screen.
Battle Royale Mode
The Battle Royale (BR) modes are all the rage right now and give you an opportunity for online battle on a large scale. Call of Duty: Mobile will also have its own BR mode, and it looks great. Bring signals from, but not completely apeing Black Ops 4's BR mode, Blackout, this new version will have several exciting additional changes that make it unique to CoD: Mobile.
The map "… has a wide variety of new territory to explore, as well as over a dozen settings from previous Call of Duty titles …" including Crash, Nuketown and Hijack. So it sounds like we're going between these separate areas, or drive or boat. It is true that there are four cars for you to choose from, as well as a large selection of weapons around the world.
A nice touch that I really like is the classes that will be available. You will be able to choose between different roles in the match, each with a unique power and advantage. These different roles, when used in two or four-player co-op modes, should complement each other nicely, making your team a destroying machine.
What kind of map is that?
If you've ever played the Ring of Duty, you'll know at least some of the maps Activision offers for CoD Mobile. One of my personal favorites, all the way back from Modern Warfare: Black Ops, is called Nuketown. It is a small little map with only a few long lines of sight. Everything about this map is fast-paced and messy, just the way I like it.
All of Activision has announced eight maps, all spanning different games from the franchise, and all restructured to work well in this mobile environment. I hope we will see some maps made specifically for CoD Mobile, but right now nostalgia is Activision's friend. I know I'm willing to try it just for the chance to play in Nuketown again, and I'm sure there are many people in the same position. Come for nostalgia, stick to the big game … we hope.
Among the maps they have announced are classics such as Nuketown, Hijack, Crash and Firing Range. Each of these maps is extremely popular with the CoD community and should help draw people who may not be able to play mobile games.
What about custom loads?
Being able to customize the character's inventory has been a staple of the game for many years. Being able to store up to five different combinations of weapons, perks, grenades and even scorestreaks is an important part of the overall CoD experience. Let's talk about the different things you customize.
Normally, you unlock new customizations for your unloading by smoothing or buying it using currency in the game, but Activision can use this as a way to make money from free, mobile version. I really don't hope because pay-to-win is the worst, but they can.
This seems quite obvious. Through the game you can choose from several different weapons, one in the main position and one in the secondary. These weapons also have modification slots to add better targets and the like. In standard Call of Duty there is a great variety in the type of weapons and their modifications, and I hope the mobile version will offer the same. There is also a lot especially for grenades. Some will be hurt, other oppression, and you will be able to choose them when you go.
Perks are character traits that make you better at things. They are almost always passive, cushioning behind the scenes, and they increase somebody Saturday or the other. One of the examples they give, called Ghost, hides you from an enemy UAV – one of the points you can get – which is very useful if you like to sneak up on people and get all the shotgun-y.
You get three different benefits to be used in a loadout, and they can significantly change your playing style. For example, if you like to use the shotguns mentioned above, you mix Ghost and Fast Recover – your health regenerates faster – will make you a machine in close combat. You can enter, kill and then heal while driving to the next victim.
You get one of these per load, and it comes in the form of a powerful weapon that is activated in one hour. You may want to unpack a large minigun to lay down cover fire, or get close and personal with a flame frost. Either of these and more are available for you to choose from. You are only likely to use it once or twice in a match, but use them so well.
Scorestreaks – formally Killstreaks – are great bonuses you get to do well. On the loadout screen, you choose what happens when you reach specific points and what capabilities you can activate when that happens.
The most common, and usually one of the easiest to serve, is UAV. This scoring stream lets you and all your teammates see where each enemy is on the minimum schedule. Combined with other, higher powered, scorestreaks, UAV can be devastating. Using UAV to identify enemy clusters, other players can use airstrikes to cause massive damage.
The last thing you have to choose in your unloading is what you look like you are driving around the map. While Call of Duty: Mobile does not have a huge variety of customizations for this – you don't want to change the shape of your eyebrows or the tip of your chin – it makes it possible to play as some of the most iconic soldiers in the Call of Duty story.
Characters like John "Soap" MacTavish, and David "Section" Mason, were the protagonists back in the day when the story modes actually applied to multiplayer games. It's great to see these characters come to life again, and I hope they get even more into the mobile game as it becomes more popular. This will also be another great way to make money without giving anyone an edge.
Is it just Team Deathmatch?
No! CoD: The mobile team obviously tries to push the envelope in terms of choices in this game. There are not one or two game modes in Call of Duty: Mobile, there will be at least five at the launch, so there will be something for everyone.
My favorite game mode, Domination will be available with Deathmatch, Team Deathmatch, Frontline and Hardpoint. All of these game modes allow you to play up to a maximum of 8 or 10 players, depending on the game mode, and all are available as private matches or as ranked matches. Rated games give you the opportunity to upgrade using XP, but private battles will not, just as you know.
Where and when can you play?
Call of Duty: Mobile comes to iOS and Android in the coming months, but you can sign up right now for a chance to play beta when it comes to your region. Activision has said that Beta is currently in India, moving to Australia soon, but it will probably be a long time before we see it here in the United States
What to do before then
To beta is available in your Countries here are some other ways to itch.
This post may contain associated links. See our information policy for more details.