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Game alert: WWI shooter Tannenberg is now available on Mac

Welcome to our Game Alert series, the place where we share the latest Mac releases you probably didn't know about, but should!

After more than a year on Steam Early Access, WWI shooter Tannenberg was officially out for Mac, Windows and Linux.

Released February 13, 2019, Tannenberg is the sequel to 201

5's Verdum from developer Blackhill Games.

Tannenberg is a 64-player first-person shooter who brings you massive battles from the world's first-ever eastern front to life. This shooter obviously targets authenticity and tries to stand out in a crowded room. The game has 50+ weapons, six major maps and a 64-player game mode that can be filled with bots if needed.

You will find the same attention to detail from Verdun, except for better graphics and better AI. Developing Blackhill Games clearly puts a lot of effort into this with betters reporting a better user interface, improved performance and an overall more enjoyable experience.

So far, the assessments are extremely possible. The game has 82% Very positive reviews from nearly 3000 players.

This is the game's Mac requirement:

  • OS: 10.11+
  • Processor: Intel CPU Core i5-2500K 3.3GHz
  • Memory: 4 GB RAM
  • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 2 GB video card memory
  • Storage: 6 GB free space

You probably need a powerful Mac with a dedicated graphics card, but if I & # 39; I will give it a shot at my 2016 13-inch MacBook Pro as soon as possible.

You can download Tannenberg for Mac on Steam.

Former Mac jewels you shouldn't miss!

Dead Cells, game of annuals are available on MacOS

12. August 2018 – After a fruitful beta on Steam Early Access, the game is officially out since August 7, 2018. And this week or so, the game has been available, it has been called "an instant classic" and even "it best Castlevania game this year "by some of the most renowned outle ts.

The good reviews not only picked me interested, they made me must try myself. I was fortunate enough to get a developer copy from the developer and enjoy an hour of gameplay on my 13-inch 2016 MacBook Pro.

You can read some of the good and thorough reviews, such as Destructoid's, to learn more about the game itself. On the other hand, I can tell you this: It works well on Mac .

The game ran flawlessly on my 13-inch MacBook Pro, and I expect most, including those with you with older MacBooks, should enjoy it. If you are in platform players, roguelikes or Metroidvanias, you should definitely check it out . This is the game of the year, trust me.

You can get Dead Cell's Mac version from Steam.

Two Point Hospital Comes to MacOS

28. July 2018 – Remember Theme Hospital's brilliant hospital simulator from the 90s?

If you also spent many hours building and managing your dream hospital then, you've probably been waiting for a modern challenge on the fantastic game for years. Well, the wait will finally be over soon.

Developer Two Point Studios revealed just one Mac version for Two Point Hospital, a hospital simulator that lets you build and run a hospital, find cures for weird diseases and manage troublesome employees.

And expect complete freedom to build the hospital you want ha:

Optimize hospital design to increase patient (and cash flow) flow, arrange corridors, rooms, and waiting areas for your exact specifications. Expand your hospital to multiple buildings as you seem to get as many patients through the door as possible.

Gaming has long lacked a worthy theme hospital successor. I'm definitely eager to try it out as soon as it comes out.

The system requirements will be revealed when the game approaches its final release on August 30, 2018 on Steam.

Tacoma, from Gone Home; s developer

2. August 2017 – Tacoma has been out for less than a day, and judgment is already in place. According to pretty much all reviewers, Tacoma is a very good adventure game.

How good? Just up there with Gone Home, the studio's 2013 hit indie cool. And that's quite a statement because Gone Home was an exquisite game, one of the best adventure games for Mac if you ask me. But enough about Gone Home.

Finally, Tacoma is available and we were fortunate enough to get a Mac version the same day as the Windows release (I hear that the Linux version comes tomorrow if it's your platform of your choice ).

Tacoma tells the story of what happened there and where everyone went. Like Gone Home, Tacoma is clearly a narrative focused game, but you can expect an engaging and fascinating story.

Someone called it Gone Home in Space because you also play as a woman trying to find the people who used to be there, but Tacoma is much more than that.

I like how The Guardian puts it in his review:

Where Gone Home is set in a spooky house in the 90s Oregon and intentionally playing on horror troops, Tacoma takes the traditional Science fiction setting of a space station – the titular Tacoma.

While the charm of Gone Home, for many, was known for the 90s, Tacoma's plot in 2088 was killed around an imaginable near future for space and advanced AI.

You can find Tacoma on Steam.

Oxygen not included, the colony simulation from Klei

May 21, 2017 – Klei Entertainment, the developer behind indie beads like Mark of the Ninja and not starving, has some news about their late st project.

Oxygen not included, their next game, will hit Steam Early Access later this month. This means that players will be able to retrieve a version that is underway and help shape the final game by providing feedback to the developer.

The bad news is that this Early Access version only supports Windows PCs. The good news? Klei has confirmed that Mac and Linux versions come officially as well, only at a later date.

This is what Klei told GamingonLinux on Twitter:

It is on our task list together with Mac. I know we have another colony simulation game coming to Mac (Surviving Mars), but this is not anything but we are working on it for a future update.

I take: have me more excited. One has the same type of graphics that worked so well on Do not Starve. Second, it is a game from Klei, a studio that only produces great games. Not good games, good games.

Via GamingonLinux.

XCOM Spiritual Successor, Phoenix Point

15. May 2017 – Phoenix Point, a tactical turn-based game from the creator of original XCOM, has reached its crowdfunding goal.

The team at Snapshot Games has increased over $ 600,000 in fig (with 23 days to go) that secures the game for Windows, Mac and Linux. [19659003] In Phoenix Point, players play the role of a secret organization called Phoenix Point. The game has turn-based tactics and a world-based strategy in a battle against a frightening, alien threat. This may sound like XCOM, but it makes sense that Julian Gallop, the man who gave birth to the XCOM franchise, is behind the project.

The game will also include customizable soldiers, mutating aliens, destroying environments and chief fights. Enough to give XCOM 2 a run for their money. Julian Gollop says it's the game he wants to do since 1997's X-COM: Apocalypse.

The campaign is still open and has two interesting stretch goals if you want to participate. The first, unlocked if the campaign reaches $ 650,000, will add executable cars to the game. The other, locked up to $ 850,000, will add a floating fortress that can attack the enemy from the sea.

The game is expected for Linux, Mac and Windows PC by the end of 2018.

My Take: XCOM 2 is an excellent turn based game and I will not compete against it. But after checking Phoenix Point and seeing what they have created so far, I have the feeling that this will be a high quality game. Enough to exceed XCOM 2? Anyway, but I hope they show me wrong.

Via Polygon.

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