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Intermediate programming with C # | raywenderlich.com



Working with value types

In part 1 of this course you learn about the basics of working with value type objects and how to make your own.


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Let's talk structures: learn how


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In this challenge you will create an object containing data that you want to print on the screen.


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] In this episode, you are introduced to the concept of methods and how to define them on your objects.


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Challenge Time! In this episode you will try to write your own first method. Give it a shot!


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Let's talk tuples: here you learn how to use tuples to return multiple values ​​from a single method.


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This episode introduces you to the concept of properties and how they can save you time while writing code.


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Challenge Time! Your task in this episode is to write your own custom attribute to set and gain values.


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Let's talk about constructors. In this episode, you will be introduced to constructors and find out how to use them.


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Challenge Time! In this challenge, write your own constructor to set the values ​​of a score.


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In this episode, you are introduced to namespaces and how they are useful in preventing namespace collisions. [19659003] 11

Now that you have an understanding of value type objects, it is time to move on to part 2, where you learn about reference objects.


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Working with reference types

Welcome to Part 2! Here you learn about reference types and how they are controlled differently in memory.


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This episode shows how to create a reference type object using the class, and shows the difference between value type objects. [19659003] 14

Inheritance allows you to inherit code from other objects, which can be quite powerful to avoid reuse.


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Challenge Time! Are you ready to make a family of objects? This challenge will start.


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This episode introduces the concept of congestion – you learn to create two methods of the same name.


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Sometimes you have to override your parents method to give your own. This episode shows how.


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Learn the difference between a normal class and abstract class, and the implications of being abstract.


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This episode shows the difference between a class designer and a structure constructor, and what it means to have a constructor chain.


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This episode introduces the static keyword and how it can be used to define class level variables.


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Interfaces allow you to define behaviors that the classes must implement. Watch this video to find out how!


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This episode teaches you what it means to be polymorphic and how you can use it to make your code dynamic.


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The course is finished! You should now have a good understanding of objects and how to use them to improve your code.


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