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ios – Create light mapbake using custom UV / texture coordinates in Xcodes SceneKit editor?



I am trying to bake the charts for my models in the Xcodes SceneKit editor. But it does not generate texture based on my uv coordinates. Is there a way to specify the Xcode text coordinates to use?

I tried to do it with a simple rounded box. This is the result:

Imports Collada Model

I import the model with a single UV / texture coordinate source. Preview of it looks right, as you can see below.

 Enter image description here

Bake the slide

When I then try to bake the slide to a texture, it creates new UV / texture coordinates with corresponding texture. But this is another structure / texture coordinates (as you can see in the preview below). As you can see, the quality is also not so big, you can see a light gray square on the side.

 Enter the image description here

This is how the text looks.

 Enter Image Description Here


So is there any way to get it to generate texture using given UV / texture coordinates? Or how should I use this?


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