When it comes to life in general, we are always told that it is about the journey along the way, not the destination. Although yes, it is great to finally reach your goal, but it is the experiences along the way to get there that are the best. And that's exactly what Journey is all about.
Originally released in 201
- Beautiful visual style
- Serene soundtrack
- Simple controls
- Seamless online matchmaking
- Great price for a classic
- No controller support
- Odd screen flickering
- Quite a short game
The journey is always more rewarding than the destination
Journey on iOS: What I Like
I remember catching up Journey when it went free for PlayStation Plus members a few years back, but in most games, I ended up playing some of it before I got distracted and forgot about it (this is especially true of console games). So when I saw Journey was available on iOS, I knew this was the perfect opportunity to finally experience Journey for myself.
The game is wonderfully beautiful with its unique and distinctive art style, which has inspired many other games since its initial release. If you have a newer device, Journey will run beautifully with the visual. Older devices may struggle with the graphics, but it's still pretty neat to look at.
To go along with the distinctive visual style, the sound is calm, calm and dynamic, as it ties in with the actions of the player. As a result, the soundtrack for Journey is a treat, since it is emotional and real-time in accordance with your actions in the game. There is never any dialogue and the story is told through the sounds. Even your unnamed character does not speak and communicates only through a wordless shout or musical note.  While Journey is an adventure game, there are platform elements you need to make to get through the game, and your character is equipped with a magic scarf that lets them jump high and fly or glide when loaded. charge it in a number of ways, such as walking around, walking near flying cloths and other ways.
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M one even though it is an adventure platformer, you do not have to worry about failing and dying in Journey, because it is always possible to get back to where you were, albeit a little annoying. The game is about the journey, and it is quite relaxing, so there is really nothing for you to stress over, something I love.
There is also a special multiplayer mode that uses Game Center for matchmaking. Eventually in the game you will meet another character who looks like you. At first I thought it was an NPC, but it's actually another player that has temporarily connected to your game through Game Center. When two players are close enough, they will charge each other's scarf. The only way to communicate with each other is through the sing-song, which is characteristic of each player (along with the symbols you send out and on your capes). And when two players complete one section at the same time, they stay together until the next, unless the other person decides to stop playing.
While the asynchronous multiplayer is nice and gives you a sense of human contact, it is not necessary in any way. If you want to play with another player, you can collaborate. But Journey can also be enjoyed completely solo.
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Although Journey is a game that is not have some dialogue, it's actually a story behind it all, you start alone in a vast, empty desert, but a large, mysterious mountain abounds in the distance, with a crevice that divides at the top. of once thriving civilizations, now only ruins and eroded by sand over time, as you get closer, you will meet a white-clad figure who may have the answers you seek, but along the way you will witness the rise and fall of civilization. reality, right?
A console game port with no control support
Journey on iOS: What I Don't Like
My biggest problem with Journey is the fact that it is originally a console game, but this mobile port has zero MFi control support. The touch controls aren't necessarily bad (virtual motion joystick on the left, camera joystick and interaction buttons on the right), but I'd much prefer to be able to use a controller to play this game (especially with a DualShock 4 on iOS 13). I hope control support comes in the future, but I wouldn't trust it.
Another thing I noticed was some strange screen flickering during the game when I played it on a 12.9-inch iPad Pro model 2017. It didn't happen all the time, but only on some scenes, and it was mostly the sky that seemed to flicker. I'm sure it's just a mistake, but it doesn't affect the gameplay itself.
And finally, while Journey is beautiful and quite an experience, it is also quite short. If you play it continuously without breaks, you end it in two or three hours. But again, this game is about the journey, so you should take your time and enjoy all the sights and sounds as you work towards the end.
A Journey That Everyone Should Experience
Journey on iOS: The Bottom Line
Journey is a classic adventure game that every player should experience for themselves. There is a reason that this is what you would call a "classic" and it is worth picking up, even years later. There really should be control support since the game started on the console, but that is perhaps why the mobile version is significantly cheaper than the alternatives.
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