I don't know why, but one of these things has bugged me a lot in recent months: the killing gray color that indicates the tapdown mode for list entries and buttons. To put aside skeuomorphic textures such as woodgrain and leather and the 3D vs. flat debate, the incredible drabness of tapdown states is just a bad idea. I didn't like it when iOS 7 debuted, and I like it even less 6 years later.
In classic iOS, when you taped on list texts or buttons, they would instantly light up in vivid colors. The standard color was a bright cheerful blue. In iOS 7 through 12, the tapdown mode is the color of dirty dishwashing water.
John talks about joy that is being sown from iOS post-iOS 7, which is true in many ways. But pressing down the condition he is calling out here is an accessibility problem as well. IOS 6 blue was better – more visually concrete and contrasting.
Andy Lee :
Related: A key principle of graphical user interface is the concept of direct manipulation, which necessarily means clear and immediate visual feedback. More than once, I've seen Apple fail in this regard.
Skeuomorphism was a visual device used to train users on how to use phones when we switched from physical to digital. It was a solution at the time, and that's all.
I see this point of view a lot. The skeuomorphism was a crutch we as a society needed, but has now grown out.
I think this kind of thinking is incredibly misunderstood and harmful.
Some Merry Apple Software Highlights
The standard set by iOS 7-12 is much more killing, almost clinical. It is a flat, non-descriptive, gray that seems to be chosen especially because it would not not pull the eye. The gray is near enough to white that something white will not have sufficient contrast, so that the lighting effect is no longer present. Cell contents no longer respond in tandem. The whole interaction is much more lifeless. Instead of the user interface that triggers the user to complete the printing action, today's IOS reflects sadly and says "OK, if you need to."
This is just one of the laundry lists of things people got up in 2013. The criticism died down while people agreed to what was given to them. Many critics, even included, accepted the iOS 7 design as a rush job and thought Apple would obviously get their breath and "fix it" over the next few OS versions. I don't think anyone at that time would have expected us to be stuck with these errors six years later.
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