DUBLIN – (Business Wire) – February 15, 2019 – "Music Composing Software Market by Instrument Simulation – Global Market Size, Share, Development, Growth and Demand Notice, 2013-2023" The report is added to ResearchAndMarkets.com offers.
Global music composing software market is expected to reach $ 242.1 million by 2023, growing media and entertainment industry, and growing propensity to music composing applications are the key factors driving market growth.
When it comes to instrument simulation, music component software market is categorized in guitar, piano, full orchestra, drums and percussions, and pipe organ. Of these, guitar simulation accounted for 42% of income in 2017, followed by piano and others. The largest proportion of guitar simulation category is mainly attributed to the increasing number of guitarists, globally. Furthermore, the regional markets, such as North America and Europe, are predominantly dominated by guitarists, including acoustic guitarist, electric wire and bass guitarists, who further support the demand for guitar simulation software.
Based on operating system (OS) music component software market is categorized in MAC, Windows, IOS, Android, Linux and Berkeley Software Distribution (BSD). Of these, the MAC OS is largely preferred by end users, mainly due to the large use of Mac OS-based laptops and desktop computers by music schools, individuals, and studios. MAC OS accounted for over 50% share on the world market, in 201
During the forecast period, the music composer market is expected to experience the fastest growth in APAC, with a CAGR of 25.8%. This can be attributed to growing media and entertainment industries in developing countries in the region, mainly in Australia, Japan, South Korea, China and India. and increasing numbers of live music concerts. Furthermore, various music associations in the region, including Japanese society for rights to authors, composers and publishers (JSRACP); and the Music Composer Association of India (MCAI) takes initiatives to raise awareness of the various music component software through conferences, live music concerts and music summits.
Globally, the media and entertainment industry has witnessed transformational growth in recent years. Factors such as multiple software platforms, digitization of instruments, multiple devices such as laptops and mobile phones, along with technological advances, have rebuilt the industry dynamics. This is a remarkable factor that tracks the demand for music composition software in the global market. According to the International Trade Administration, the US Department of Commerce, the global media and entertainment market generated $ 1.9 billion in 2016.
Also with the growing music industry in countries such as the United States, the United Kingdom, Germany, Australia, and Canada, the adoption of composers software continuously increased by music schools, musicians and individuals. Increasing numbers of musicians have also stimulated demand for component software in these countries.
Supporting music programs from academic institutes are expected to provide opportunities for growth to market players, which may affect the growth of the global music composer program. Some of the major universities, including Princeton University, Harvard University, the Berklee College of Music and Cornell University hold ivy league status and offer music programs, using music composing software. Incorporation of component software into these academic institutes provides a lucrative growth opportunity for market participants.
Today, the market is at the niche stage and records a good growth rate the following year, which has increased competition among the major existing competitors such as MakeMusic Inc., Avid Technology Inc. and Maestro Music Software, took over the majority of market revenues. Apart from this, the industry shows a large number of companies, mainly from music production. For example, companies such as Steinberg Media Technologies GmbH (one of the leading players in the music production market) recently entered into music production systems with the Dorico brand.
Chapter 1. Research Background
Chapter 2. Research Methodology
Chapter 3. Summary
Chapter 4. Introduction
4.1 Definition of Market Segments
4.1.1 With Instrument Simulation  184.108.40.206 Piano
220.127.116.11 Pipe body
18.104.22.168 Full orchestra
22.214.171.124 Drums and percussion
4.1.2 Of operating system
4.1 .2.1 Windows
] 126.96.36.199 iOS
4.1 .3 Distribution
4.2 Value Chain Analysis
4.3 Market Dynamics
188.8.131.52 Extension of adaptation in the music industry
4.3. 1.2 Increase in the availability of online music training programs
184.108.40.206 Growing media and entertainment industry
220.127.116.11 Increasing inclination to music composition software
18.104.22.168 Increasing number of live concerts and music events
22.214.171.124 Impact assessment of drivers on market views
126.96.36.199 Availability of free music software and educational resources
188.8.131.52 Low awareness and cost factor related to music component programs
184.108.40.206 Impact assessment of limitations on market views
220.127.116.11 Support for music programs in academic institutions
4.4 Ports Five Forces Analysis
Chapter 5. Global Market Size and Forecast
5.1 With Instrument Simulation
5.2 At Operating System
5.3 For Distribution
5.4 By Region
Chapter 6. Market Size and Forecast for North America
Chapter 7. Europe Market size and forecast
Chapter 8. APAC Market size and forecast
Chapter 9. RoW Market size and forecast
Chapter 10. Competition landscape
10.1 Competitive analysis of key players
10.2 Product Benchmarking of Key Players
Chapter 11. Company Profiles
11.1 MakeMusic Inc.
11.2 Avid Technology Inc.
11.3 Maestro Music Software
11.4 Lugert Verlag GmbH & amp; KG
11.5 Notation Software Germany GmbH
11.6 PreSonus Audio Electronics Inc.
11.7 NoteWorthy Software Inc.
11.8 Passport Music Software LLC
11.9 Sion Software
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Related Topics: Software, Music
INDUSTRY KEYWORD: ENTERTAINMENT MUSIC TECHNOLOGY SOFTWARE
SOURCE: Research and Markets
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PUB: 02/15/2019 11:54 / DISC: 02/15/2019 11:54