قالب وردپرس درنا توس
Home / IOS Development / Question about adding a Libgdx game to the Apple Store: iOSProgramming

Question about adding a Libgdx game to the Apple Store: iOSProgramming



Hello everyone,

I am interested in becoming an IOS developer. I've done Android development and originally built an app for the google game store, but they banned me without warning for "misleading behavior". I suppose in the description of my game I mentioned that my game liked "Helicopter" and "Doodle Jump". I think somehow this is illegal. If I had known, I had just removed the references, but I didn't get another chance. I put in thousands of hours of work and would love to show my app at any type of store at least for when I start searching for jobs.

Has anyone else built an app using libgdx and was it an easy process to build up the package and add the game to the IOS game store? I built my entire libgdx game in the "Core" java module, so most of the work is done, but I wonder how much build is usually needed in the "iOS" module to get an app that works for iOS? In Android, I was originally using the "Android" module for things like accessing a database, common preferences or google gaming services, but I guess doing the same by using Apple's system would take a while, so I'm just wondering What would be built is required to free the core game itself, if any.

Thank you, I hope my question is clear. Also, Apple is as strict as Google in how they treat their developers? I don't think I will continue to develop android (nor can I) know that I can be perma-banned by a bully like Google without warning. I'm curious if Apple has similar no other chance policies?


Source link