Today at Dialog, we are together with video games narrative designer and novelist Carrie Patel. In this first part of the conversation, we investigate narrative designs in games Patel has worked at Obsidian Entertainment, including the Pillars of Eternity and The Outer Worlds, which come to consoles and PCs in October.

In this deal of our conversation, Patel explains what narrative design is, how it fits into the video game development process, balances games and narratives, collaborates with a large team of different disciplines and more. Next week we will dive into Patel's Recoletta trilogy of novels and how she balances the demands of writing books and working on video games.

You can find the episode here or listen through the Dialog web player below.

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